You can also challenge up to eight friends-or strangers-and fight in epic multiplayer fantasy battles.īuild up a formidable fighting force, starting from a single leader and a small amount of gold. The world of Wesnoth is absolutely huge and only limited by your creativity - make your own custom units, create your own maps, and write your own scenarios or even full-blown campaigns. There are at least two hundred unit types, sixteen races, six major factions, and hundreds of years of history. Fight to regain the throne of Wesnoth, of which you are the legitimate heir… step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost… lead a brutal quest to unite the orcish tribes… vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage… guide a band of elvish survivors in an epic quest to find a new home… get revenge on the orcs by using the foul art of necromancy… Wesnoth has many different sagas waiting to be played. In later games, recall your toughest warriors and form a deadly host that none can stand against! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition. It's generally better to have a straight line of elves mostly on hills than separate clumps of elves in forests.The Battle for Wesnoth is a turn-based tactical strategy game with a high fantasy theme.īuild up a great army, gradually turning raw recruits into hardened veterans. ![]() Instead of just grabbing the best terrain for each unit, look for places where you can use your units' zone of control to limit the number of hexes the enemy can attack each unit from to 2, or 3 at most, while still placing your units on as good terrain as possible. This is especially important when playing campaigns, because the AI will usually have many more units than you. It's nice to have all your units on good terrain, but if they are so spread apart that each can be attacked by twice as many units, the terrain advantage is generally negated, and you lose freedom of maneuver when enemy units penetrate your line. Positioning and using your zone of control to hold your positions and your territory are crucial for successful gameplay in Battle for Wesnoth.Ĭorrection: Terrain is important, but limiting the number of hexes the enemy can attack you from is a much better defensive method. Of course, exceptions are possible, but only under circumstances where they don’t bring a real risk or where you have no other choice. Ambushing from forests with elfs)Įxtremely important. One or two attacks extra might not be easy to achieve however if a lvl 2 is in a formation and can retreat for healing after being wounded or very easy if that lvl 2 is trying to attack anywhere where it can be surrounded.Īgain, there is no universal rule, shadows and ghosts can both be taken down by a single lvl 1 mage at day if it is lucky.ĬhefAlecs wrote:- How important is taking advantage of terrain? (i.e. ![]() ![]() 14 more hitpoints is the average amount of damage a typical melee unit will deal to an enemy on 40% terrain when resistances and ToD are not involved, thus a level 2 will generally take only a couple more attacks from lvl 1s to be destroyed than a lvl 1 would as long as conditions are 'typical' (and they almost never are). I will say however, that in general units scale as such lvl 1->lvl2 involves about 14-18 more hitpoints and a 50% boost to damage. What I think you are asking is how much do lower level units scare higher level ones and the answer is, again, it depends. How much does a honey badger care if an army of bees sting him while eating larvae?
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